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HLDS Segmentation Fault


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Добрый день и с Наступающим Smile

Всё было рульно, пока не стало вылезать при использовании утилиты обновления сервера

./steam -command update и т.д.

Checking bootstrapper version.... (Эт нормально)

Segmentation Fault

У меня уже работал обновлённый сервер CS 1.6, а вот HLDM запустить не могу, при подключении первого же клиента он зависает! И притом ошибка именно эта! Люди добрые, посмотрите дамп, а то у меня руки опускаются, что делать Sad

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CRASH: Wed Dec 31 04:45:00 UTC 2008
Start Line: ./hlds_i686 -console -debug -pid -noipx -nojoy -game valve -autoupdate +maxplayers 24 +map crossfire +exec server.cfg +port 27016 -pidfile hlds.3638.pid
[?1034hUsing host libthread_db library "/lib/libthread_db.so.1".
Core was generated by `./steam -command update -game valve -dir .'.
Program terminated with signal 11, Segmentation fault.
#0 0xb7e5c0ac in _start () from /lib/ld-linux.so.2
#0 0xb7e5c0ac in _start () from /lib/ld-linux.so.2
#1 0xfffffffc in ?? ()
#2 0x00000000 in ?? ()
No symbol table info available.
From To Syms Read Shared Object Library
0xb7e5c08c 0xb7e7251b Yes /lib/ld-linux.so.2
Stack level 0, frame at 0xbfcff8dc:
eip = 0xb7e5c0ac in _start; saved eip 0xfffffffc
called by frame at 0xbfcff8e0
Arglist at 0xbfcff8d4, args:
Locals at 0xbfcff8d4, Previous frame's sp is 0xbfcff8dc
Saved registers:
eip at 0xbfcff8d8
End of crash report
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